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  See also:


http://brasslantern.org/writers/iftheory/
» Brass Lantern Interactive Fiction Theory - The theory of adventure game and interactive fiction design, from elements such as puzzles to game analysis.

http://brasslantern.org/writers/howto/chooselang.html
» Choosing a Text Adventure Language - Some handy tips about picking which language to use when writing a text adventure.

http://www.atariarchives.org/adventure/
» Creating Adventure Games On Your Computer - The full book by Tim Hartnell.

http://jerz.setonhill.edu/if/gallery/exposition.html
» Exposition in Interactive Fiction - This document introduces the concept of exposition in interactive fiction, and offers three versions of the same brief interactive fiction text, so that you may experience interactive exposition for yourself.

http://www.feelies.org
» Feelies.org - Company dedicated to distributing feelies for shareware and freeware interactive fiction.

http://www.atariarchives.org/deli/interactive_fiction.php
» Interactive Fiction and the Future of the Novel - An article by Michael Berlyn and Marc Blank.

http://www.cs.cmu.edu/afs/cs.cmu.edu/user/wsr/Web/IF/
» Interactive Fiction Page - Information on playing and developing interactive fiction.

http://emshort.home.mindspring.com/NPC3.htm
» NPC Characterization - A guide on how to create believable NPCs.

http://www.onyxring.com/
» OnyxRing - Covers topics from interactive fiction design to Inform implementation.

http://www.xyzzynews.com/xyzzy.13d.html
» XYZZYnews: Interview with Michael Kinyon - Interview with a Player Extraordinaire.


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