We Share the Success. With You.

Search the Web:
Saturday, July 19 
Home About Us Qualifications FAQ's United Kingdom NEW!  

http://content.apa.org/journals/psp/78/4/772.html
» Anderson, Craig A. and Karen E. Dill. "Video Games and Aggressive Thoughts, Feelings, and Behavior in the Laboratory and in Life" - Abstract of article showing increased aggression in video game players. Full text by subscription.

http://papers.ssrn.com/sol3/papers.cfm?abstract_id=294828
» Castronova, Edward: Virtual Worlds: A First-Hand Account of Market and Society on the Cyberian Frontier - Abstract of report on the economy of Everquest, arguing that this virtual world has as real an economy as most nation states. Full text by subscription only.

http://www.duke.edu/~tlove/simcity.htm
» Friedman, Ted. "Making Sense of Software: Computer Games and Interactive Textuality" - Essay about video games including an analysis of SimCity written by Ted Friedman.

http://culturalpolicy.uchicago.edu/conf2001/papers/goldstein.html
» Goldstein, Jeffrey. "Does Playing Violent Video Games Cause Aggressive Behavior?" - Quick and very sharp critique of the validity of recent research on video games and violence.

http://www.jesperjuul.dk/thesis/
» Juul, Jesper. "A clash between game and narrative" - MA thesis by a Danish ludologist arguing that games are not narrative. Links to his other work. 1999.

http://finegamedesign.com/fun_is_fine.html
» Kennerly, David. "Fun is Fine: Toward a Philosophy of Game Design" - Argues that honest game design begins and ends with "fun" considered philosophically.

http://www.uib.no/people/smkrk/docs/klevjerpaper.htm
» Klevjer, Rune. "In Defence of Cutscenes" - Article situating cutscenes in games in relation to popular culture and narrative, arguing against the radical ludologist position that they are extraneous.

http://www.mud.co.uk/richard/hcds.htm
» Richard A. Bartle. "Players Who Suit MUDs" - Discusses whether MUDs are games, pass times, sports or entertainments and suggests four kinds of player: achiever, explorer, socializer or killer.

http://www.iath.virginia.edu/pmc/Virtual.Community.html
» Unsworth, John. "Living Inside the (Operating) System: Community in Virtual Reality" - Essay discussing communities in MOOs, using PMC-MOO as a case study and discussing scholarly and pedagogical trajectories of MOOs. 1996.


Help build the largest human-edited directory on the web.
Submit a Site - Open Directory Project - Become an Editor

The content of this directory is based on the Open Directory and may have been modified by clixShare

(c) 2003-2008 by Wild Wild Web, Inc. Terms of Service FAQ's Privacy Policy Free thumbnail preview by Thumbshots.org